Midnight Club II

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Developer(s) Rockstar San Diego {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) April 8, 2003
Genre(s) Racing
Mode(s) Single player, multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) PlayStation 2, Xbox, PC {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Midnight Club II is the sequel to Midnight Club, published for the PlayStation 2, Xbox and PC. Players race through cities inspired by Los Angeles, Paris, and Tokyo, respectively. Midnight Club II features an online component.

Dry hilly suburbs and congested interstates can be found throughout Los Angeles, and just like the previous Midnight Club game, the city is littered with landmarks, such as the Hollywood Sign, the Capitol Records Tower, and the Los Angeles River. The same goes for Paris, home to cobblestone alleyways and monumental roundabouts, and feautres the Eiffel Tower, the Arc de Triomphe, and Notre Dame Cathedral. Tokyo is a city of neon-glittering avenues and tight alleyways, and in return contains Tokyo City Hall, Tokyo Tower, and Asakusa Kannon Temple.

The vehicles in this game all resemble real world vehicles, such as the Jersey XS, which resembles a Dodge Viper, the Victory, which resembles an Aston Martin Vanquish, and the Veloci, which resembles a Saleen S7. The actual Saleen S7 was used in Midnight Club 3 as a real car.

This installment of the series was heavily criticised for using many derogatory stereotypes for the racers in the game that were almost to the point of being borderline racist. Another problem surrounding the game was that there were many cheat codes that were also usuable in online gameplay, hindering the balance and fairness of gameplay. The last problems is that the game did not offer customization since it's already modified.

Car list- Real Life names

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