Perfect Dark Zero

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Perfect Dark Zero {{#if:{{{image|}}}|<tr><td colspan="2" style="text-align: center;">{{{image|}}}
Developer(s) Rare {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}}
Release date(s) Image:Flag of the United States.svg November 18, 2005
Image:European flag.svg December 2, 2005
Image:Flag of Japan.svg December 10, 2005
Genre(s) First-person shooter
Mode(s) Single player, multiplayer {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}}
Platform(s) Xbox 360 {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}}

Perfect Dark Zero is a first-person shooter video game developed by Rare Ltd and a prequel to their successful Nintendo 64 game Perfect Dark.

Contents

Development

Rare's two N64 first-person shooters, GoldenEye 007 and Perfect Dark, received strong acclaim from critics and players, and demand for another title in the Perfect Dark franchise was high. Development of Perfect Dark Zero began on the Nintendo GameCube. At the time, Nintendo had a 49% stake in Rare, making Rare a Nintendo second-party developer. The game made a small appearance at Spaceworld 2000, an event exclusive to Nintendo. But apart from the confirmation that it was in developmentTemplate:Ref, few official announcements were made.

In September 2002, Rare Ltd was purchased by MicrosoftTemplate:Ref. Around the same time, Rare released several images of Joanna Dark, the protagonist of the Perfect Dark games. The "cartoony" style of these pictures incited speculation that the final game — then intended for the original Xbox — would employ a less realistic graphical style than the original game; possibly the controversial cel-shading technique.

Development of the title was later transferred to the Xbox 360. Perfect Dark Zero's senior designer Chris Tilston (also one of the project leads for the game) later revealed that the Xbox version was "about twelve months away" from completion when the switch occurred.Template:Ref

In 2005, one of the rewards in the OurColony viral marketing campaign for Microsoft's next Xbox video game console was an image of Joanna Dark.Template:Ref At the official unveiling of the Xbox 360 on May 12, 2005, it was revealed that Perfect Dark Zero would be a launch title for the new system in the fall of 2005.Template:Ref The game's development has therefore spanned three platforms: the Nintendo GameCube, the Microsoft Xbox and the Xbox 360.

Limited Collector's Edition

Image:Pdzlimitedcover.jpg A "Limited Collector's Edition" of the game was released at the same time as the standard version, adding a second disc of content, a black metal game case, a comic booklet set in the PDZ universe, which sets the scene for the game, and one of nine holographic collectible cards.Template:Ref



Weapons

Twenty-five weapons are featured in Perfect Dark Zero:

Weapon Image Type Weapon slots</br>required Magazine size Secondary function Tertiary function Extra
P9P Image:PDZP9p.jpg Pistol 1 9 Rounds Silencer Flashlight Scope, Dual Wield
Falcon Image:PDZFalcon.jpg Pistol 1 18 Rounds Firecracker N/A Dual Wield
Magnum Image:PDZMagnum.jpg Pistol 1 6 Rounds Decoy Fire N/A Dual Wield
Magsec 4 Image:PDZMagsec.jpg Pistol 1 9 Rounds Rebound Fire N/A Dual Wield, Scope
Psychosis Gun Image:PDZPsychosis.jpg Pistol 1 6 Rounds Psychosis N/A Dual Wield
Viblade Image:PDZViblade.jpg Close Combat 1 Max Slash Radius: 2 Meters Deflect (bullets only) N/A N/A
DEF-12 Shotgun Image:Defshotgun.jpg Close Combat 2 6 Rounds Radar Sweep Mimic N/A
Combat Shield Image:Combatshield.jpg Close Combat 2 N/A Protect Head N/A Dual Wield
DW-P5 Image:PDZDw.jpg SMG 2 24 Rounds Silencer Flashlight Scope
UGL Liberator Image:PDZLiberator.jpg SMG 2 24 Rounds Booby Trap N/A Dual Wield
CMP 150 Image:Cmp.jpg SMG 2 24 Rounds Hologram N/A Dual Wield
RCP-90 Image:PDZRcp90.jpg SMG 2 40 Rounds Threat Detector Reprogram Scope
KSI-74 Image:PDZKsi.jpg Assault Rifle 2 30 Rounds/1 Bayonet Bayonet Shot N/A N/A
FAC-16 Image:Fac.jpg Assault Rifle 2 30 Rounds/Impact Grenades (5 max., loaded one at a time) Grenade Shot Silencer Scope
Superdragon Image:PDZSuperdragon.jpg Assault Rifle 2 20 Rounds/Bounce Grenades (12 max., 6 per clip) Grenade Shot Nightvision Scope
Laptop Image:PDZLaptop.jpg Assault Rifle 2 30 Rounds Sentry Gun N/A N/A
Jackal Image:PDZJackal.jpg Heavy Weapon/Sniper 3 Single Shot (ammo capacity 31 rounds) EMP Marker (multiplayer only) N/A Scope
Shockwave Heavy Weapon/Sniper 3 30 Shots (overheats after 3 shots, cannot be reloaded) X-ray N/A Scope
M60 Image:PDZM60.jpg Heavy Weapon 3 80 Rounds Caltrops N/A N/A
Plasma Rifle Image:PDZPlasma.jpg Heavy Weapon 3 40 Shots (ammo is self recharging) Cloak (draws from regular ammo) N/A N/A
Rocket Launcher Image:PDZRocketlauncher.jpg Heavy Weapon 3 4 Rockets Fly-By-Wire N/A N/A
Fragmentation Grenade Image:PDZGrenade.jpg Thrown 1 Blast Radius: 5 Meters N/A N/A Dual Wield
Multimine Image:PDZMine.jpg Thrown 1 Blast Radius: 2 Meters Remote Control Remote Detonate N/A
Hawk Image:PDZHawk.jpg Thrown 1 N/A Shrapnel Shield (blocks rockets, grenades, booby traps, mines and plasma shots) N/A N/A
Flashbang Image:PDZflashbang.jpg Thrown 1 Effective Radius: 50 Meters N/A N/A Dual Wield

Gadgets

Image:Demokit.jpg Loctopus, an automated lock picking device named after its apparent likeness to the octopus.
Image:PDZLoctopus.jpg Demo kit, a gadget used in dealing with explosives.
Data thief, an automated hacking gadget.
Revive kit, in xbox live darkops mode this gadget costs 1000cr. It revives a fallen ally Audioscope, a set of binoculars equipped with a microphone, audio amplifier and recorder.

Story

The story is set in 2020, three years prior to the events of the original game. Joanna Dark is a bounty hunter working with her father Jack and her friend Chandra. On Joanna's first mission, they rescue a scientist named Zeigler from the hands of a Triad crime lord: Killian. Zeigler uses a neurodrive to implant information into Jack's mind. Jack gets captured by dataDyne and Jo rescues him only for Jack to die at the hands of Mai-Hem whose father, Zhang Li, is the founder of the corporation. Jo is then sent on a mission to find Dr. Eustace Caroll, who then uses the same neurodrive technology to extract any memory of the words her father said concerning Ziegler's secrets. Dr. Caroll is then killed by Chandra, who is secretly working for Zhang Li. Jo joins the Carrington Institute and infiltrates a mining operation in an ancient Peruvian Temple where she discovers the conspiracy.

Zhang Li and Mai-Hem are searching for an ancient artifact known as The Graal, which embues its possessor with superhuman powers. Traveling to Africa, Jo rescues prisoners including Jonathan and several other Carrington boys, before running into Mai-Hem again. Jo avenges her father's death and kills Mai-Hem and the party is air-lifted out. The Carrington Institute plans an offensive on dataDyne forces with the battle taking place on a large bridge. Jo infiltrates an arena and faces off against Zhang Li after he dispatches Chandra. Defeating the seemingly invincible power-hungry genius, Jo is met by Jonathan and Daniel Carrington. When Jo asks, "How did I do, Boss?" Carrington replies: "Perfect."

Multiplayer

In Perfect Dark Zero there are two versions of multiplayer, and within each version are four different game modes.

DeathMatch

This is a standard gametype where players spawn in rooms, collect weapons, and continue to the actual map. Weapons are also available own the map itself. Bots are included in all DeathMatch game modes.

  • Killcount: This is a free-for-all where the winner is the player that achieves the most kills.
  • Team Killcount: A team based version of Killcount where the team with the most kills wins.
  • Capture the Flag: A team-only match. Each team tries to grab the enemies flag and return it to their base. The winning team is the one with the most flags captured.
  • Territorial Gains: A team-only match. The goal is to capture and hold several neutral hills until they generate points. The team with the most territories held is the winner.

DarkOps

This is a round-based, team-only gametype. It is generally slower-paced, and is more tactical than DeathMatch. Weapons must be purchased from a player's stock of credits. Credits are earned by killing enemies and obtaining objectives. Bots cannot be used in DarkOps mode.

  • Eradication: A team-only game. Teams take turns trying to eliminate each other. The team that stays alive the longest, or that kills the other team while still living wins.
  • Onslaught: A team-only game. Teams take turns defending and attacking a base. The defenders get one life (but can be revived), and can purchase weapons. The attackers have unlimited lives, but have basic weapons (choice of a Falcon, CMP 150 and a DEF-12 Shotgun). The team that holds the base the longest wins.
  • Infection: A free-for-all game. Players start as either infected or uninfected. When a player dies, they become infected. If the uninfected stay alive for the duration of the round, only they get points. If the infected eliminate them, then only they get points. The player with the most points overall is the winner. (This can seem like a team game as uninfected huddle in a room to survive, or as infected team up to eliminate them).
  • Sabotage: A team-only game. Teams take turns attacking and defending certain pieces of property on the map. The team that destroys the most property or eliminates the other team wins.

Maps

There are six main maps in Perfect Dark Zero, but each can be divided one of three separate ways. Each level can be set to:

  • Small: The level is fairly small, and is more suited for small groups of players or bots.
  • Base 1+2/Base 1+3: The level is opened up, creating more space to accommodate more players or bots.
  • Base 3+4/Base 2+4: This is the same as "Base 1+2/Base 1+3," only a different section of the map is opened up.

The maps:

  • Desert: A vast desert setting containing a run-down temple, canyons and ridges.
  • Urban: An urban city landscape filled with many streets, buildings, and car garages.
  • Subway: An underground subway station housing two empty trains, a pump room, and a station check-in.
  • Old Town: An abandoned "old town" in a desert. It features sandstone buildings and sand covered stone floors.
  • Temple: A murky jungle level with thick leaved plants, water, amidst a ruined and overgrown temple.
  • Tower: Similar to desert, but set in winter. It holds a large 3 story tower in the center, rolling hills of snow and rock, as well as two outposts.

Reception

The reception of this game has been mostly positive overall. Some commom complaints are the weak story, unintelligent AI, and a fairly standard one player game. Many critics claimed the single player game had hardly changed from the Nintendo 64 version. However, the multiplayer aspect of the game has received rave reviews. The co-op mode is regarded as well implemented. The online multiplayer is reguarded by some to be the best game available to play over Xbox Live. Overall, it is widely reguarded as a solid launch title for the Xbox 360.

Updates

Rare recently confirmed that an update is near completion to fix a number of bugs users have reported, including glitches which allow faster than intended fire for the Plasma Rifle and Rocket Launchers. It has also been confirmed that additional multiplayer maps are to be released soon. It is not yet known if there will be a charge for the new maps.

Screenshot gallery

References

  1. Template:Note"Ken Lobb on Perfect Dark sequel". Retrieved 7 February 2006.
  2. Template:Note"Microsoft Acquires Video Game Powerhouse Rare Ltd." Retrieved 23 November 2005.
  3. Template:Note"Miss Dynamite" Originally published in Edge issue 155 (November 2005). Online version retrieved 23 November 2005.
  4. Template:Note IGN: Ourcolony Update 5.10.05. Retrieved 7 February 2006.
  5. Template:Note"Microsoft confirms Perfect Dark Zero, others for Xbox 360". Retrieved 7 February 2006.
  6. Template:Note"Joanna Dark To Infiltrate Xbox 360". Retrieved 7 February 2006.
  7. Template:Note"IGN: Perfect Dark Zero Walkthrough and FAQ". Retrieved 09 February 2006.

External links

Template:Perfect Darkes:Perfect Dark Zero ja:パーフェクトダーク ゼロ pt:Perfect Dark Zero