Rogue (computer game)
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Rogue is a dungeon-crawling computer game dating from 1980. It inspired a class of derivatives known collectively as roguelikes. Some of the popular members of this gaming genre include Hack, NetHack, Larn, Moria, ADOM, UltraRogue and Angband.
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Overview
The basic premise in Rogue is that the player assumes the role of an adventurer typical of fantasy games such as Dungeons & Dragons. The player starts out at the top level of a massive dungeon, filled with a myriad of monsters and treasure. The goal is to fight one's way down to the bottom of the dungeon, retrieve the Amulet of Yendor on level 26, and make it back to the top. Until the amulet is retrieved, the player cannot go back up stairs which he/she has taken down. Rare was the adventurer who would ever again see the light of day. Each level was progessively harder than the proceeding level as far as the type of monsters that could be encountered. Unlike most contemporary adventure games at the time it was written, the dungeon and everything in it was randomly-generated, yielding a different game each time it was played.
In the original version, all the aspects of the dungeon, including the character and the monsters were represented by letters and symbols, making the game appropriate to play on a dumb terminal. Later ports of the game allowed replacing the characters with graphical tiles, but the gameplay remained the same. The basic movement keys (h, left; j, down; k, up; and l, right) are the same as the cursor control keys in the vi editor (see also HJKL keys). Other game actions also used a single keystroke- q to quaff a potion, w to wield a weapon, e to eat some food, etc.
Rogue had quite a following in the early to mid-1980s across college campuses that used UNIX systems. Monsters were represented by unique letters (such as Z for zombie) and as such there were 26 types. Each dungeon level had a 3 room by 3 room grid, or a deadend hallway where a room should have been. Later variations include "mazes" in the place of rooms as well. While archaic by the gaming standards today, the strategy necessary to play and succeed was quite complex. With an assortment of potions, scrolls, wands, weapons, armor, and food, there were many ways to succeed and many ways to die. It was extremely rare for the rogue to become so powerful that he could walk through monsters, or, if he could, that would usually change a few levels down. Maximizing one's character's survival potential was always a challenge.
Authorship
The original authors of Rogue were Michael Toy, Glenn Wichman, and Ken Arnold (of JINI and JavaSpaces fame). Rogue was one of the first widely used applications of the screen control library curses. Originally written on Unix, it was ported by its original authors to many platforms, including the PC, Macintosh, Amiga and Atari ST. After attempting to sell these versions on their own, they eventually handed marketing over to established video game publisher Epyx.
Numerous freeware clones now exist for modern operating systems such as Microsoft Windows, Mac OS X, Linux and BSD-derived variants.
A.I. Players
Because the input and output of the original game was over a terminal interface, it was relatively easy in Unix to re-direct that into another program. Such a program, Rog-O-Matic, described in the paper below, was developed to play and win the game. It was an interesting study in expert system design.
This has led to the development of other game-playing programs (typically called "borgs"), including some for Rogue variants especially Angband.
External links
- A history of the game
- Another brief history of the game by Glenn Wichman
- An Interview with Glenn Wichman
- The Rogue Home Page with versions of Rogue for several operating systems
- MobyGames entry for Rogue
- The Underdogs entry for Rogue
- ROG-O-MATIC: A Belligerent Expert System
- The Rogue Archive - The Rogue Archive at roguelikedevelopment.org aims at delivering the definitive collection of Rogue versions and source code
Ports, clones, and remakes
- Hexatron's Java Rogue - an online Java version of Rogue
- zRogue - a web version of rogue (no plugin required)
- Linux version of Rogue
- The Debian package (bsdgames-nonfree) version of Rogue
- KRogue - KDE port of rogue features improved user interface
- iRogue - Palm OS synthesis of Rogue 5.3 and URogue
- nanRogue - Windows CE port of Rogue 5.3
- Rogue Clone IV - Michael Lehotay's open-source reproduction of Rogue, that can be configured to look like either the UNIX or IBM PC versions (for DOS and Windows)
- ClassicRogue - an excellent remake of Rogue with graphical tiles and Playback feature (new save/restore code)
- Roguelike Restoration project - project to update old roguelike games to run on mondern Linux and Windows/Dos machines. Includes Rogue, Advanced Rogue, XRogue, UltraRogue, and Super-Roguede:Rogue (Computerspiel)
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