ZZT
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Developer(s) | Tim Sweeney {{#if:{{{publisher|}}}|<tr><th style="background-color: #ccccff;">Publisher(s)<td>{{{publisher|}}} |
Release date(s) | 1991 |
Genre(s) | Maze |
Mode(s) | {{#if:{{{ratings|}}}|<tr><th style="background-color: #ccccff;">Rating(s)<td>{{{ratings|}}} |
Platform(s) | MS-DOS {{#if:{{{media|}}}|<tr><th style="background-color: #ccccff;">Media<td>{{{media|}}} |
ZZT is an ANSI-based computer game, created in 1991 by Tim Sweeney, of Epic Games (then Epic MegaGames), who later designed Unreal.
ZZT's graphics were obsolete before it was even created; it used the same style of text-mode graphics that Kingdom of Kroz used 4 years earlier. However, ZZT managed to become fairly popular because of its integration of a simple but effective object-oriented scripting language known as ZZT-oop. At the time this was groundbreaking as most functionality in prior games had been hard-coded. The language allowed extensibility that no other game was able to provide, and allowed a large degree of community involvement that extended far beyond simply creating level terrain with the built-in editor but involved writing programs to make the game run.
Originally ZZT was shareware, with only one of the four level-sets or "worlds" released without payment. The shareware versions also included Demo of ZZT, which displayed the basic features of ZZT worlds, and Tour of ZZT, which allowed the player to view select rooms (some playable) of the four worlds. Three different versions of shareware ZZT were released, with three corresponding registered ZZT versions. With about 30,000 registrations worldwide, ZZT was successful enough to finance the production of Jill of the Jungle, a game seen as Epic Megagames' answer to Apogee classics such as Duke Nukem. However when the game became obsolete it became freeware, with all four worlds of the registered version released for free. The worlds are: "Town of ZZT", "Caves of ZZT", "City of ZZT", and "Dungeons of ZZT"; they can best be described as adventure games.
In the newsletters for the registered version of ZZT, it is apparent that Sweeney initially had not expected the editor to become the most popular feature of his game. Fans' letters to him quickly established this, and Sweeney responded by encouraging registered users to make their own worlds and submit them to him. The best material from these was released in The Best of ZZT.
Third-party worlds for ZZT are diverse, they range from Shoot 'em ups to complex role playing games to a Lemmings clone. They range from the simple to the complex, from inane to brilliant. One of the more fascinating aspects of the game is the culture that has built up within and around it; catch phrases, programming tricks, and even some rather remarkable internet personalities. Many other games have been inspired from ZZT such as MegaZeux, and ZZT's sequel: Super ZZT.
Although it has been many years since Tim Sweeney first wrote ZZT, it still has a cult following, with many external utilities and advanced editors, such as KevEdit and ZZTAE, created to enhance the ZZT experience. Many have also been initiated into programming by applying it as a stepping stone.
Revolutionary or enduringly popular classic third-party ZZT games include Kudzu, p0p, Teen Priest, Bizanloo, Warlock Domain, Psyche, Burger Joint, and Sivion. Popular authors include drac0, cly5m, tucan, Madguy, and Zenith Nadir. Recent popular productions released on Z2 include Frost 1; Power, Mooseka Rules with an Iron Fist, Thug Life 2, and Evil Sorcerors' Party, a collaboration between four different authors spanning four files that is 816KB total in terms of filesize.
Z2, the hub of the ZZT community, is presently under extensive redevelopment by its new head administrator.