3D audio effect

From Free net encyclopedia

3D audio effects are a group of sound effects that attempt to widen the stereo image produced by two loudspeakers or stereo headphones, or to create the illusion of sound sources placed anywhere in 3 dimensional space, including behind, above or below the listener.

There are several types of 3D audio effects:

  • Those that only widen the stereo image by modifying phase information.
  • Those that can place sounds outside the stereo basis.
  • Those that include a complete 3D simulation.

Contents

Stereo widening

Widening of the stereo image can be achieved by manipulating the relationship of the side signal S and the center signal C: <math>C = (L + R)(1/2); S = (L - R)(1/2)</math>. A positive part of the side signal S is now fed into the left channel and a part with its phase inverted to the right channel. Some boom boxes feature such a process.

Another way of looking at this same effect, withtout extrapolating a center and side signal from the left and right signals, is to simply add the left signal, slightly attenuated and phase inverted, into the right channel and vice-versa. Taking this a step further, a small delay (20-100ms) can be added to the inverted signal before mixing it back in to the original for output, adding a slight reverberation to the effect.

Placement of sounds outside the stereo basis

By manipulating parts of the sound according to psychoacoustic findings in phase and sound, it is possible to create sounds beyond the stereo basis. Effects from QSound Labs have been used on albums from Sting and Madonna in the beginning of the 1990s. Similarly, the pioneering work of researchers (Sibbald et al) at EMI Central Research Labs in England in the 1980s, and later with Sonaptic, produced some amazing 3D Audio CDs.

Complete 3D Positional Audio

Image:Hrir binaural synthesis.png The 3D simulation is the most advanced group of 3D audio effects. Using head-related transfer functions and reverberation, the changes of sound on its way from the source (including reflections from walls and floors) to the listener's ear can be simulated. These effects include localization of sound sources behind, above and below the listener.

Some 3D technologies also convert binaural recordings to stereo recordings.

3D Positional Audio effects emerged in the 1990s in PC and Game Consoles. Although some of the weaker technologies have problems, especially in playback through speakers, the best technologies work well in all planes, even above or below the listener, through speakers and headphones and are capable of some really stunning results.

A site with animations and theory of a system using HRTF's to create 3D Audio: ISVR Virtual Acoustics.

Some products