Star Trek (text game)
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Image:Trekgame.png The Star Trek text game is a classic text-only computer game that originated from the BASIC programming language hacker culture of the 1970s. The original game is thought to have been created by Mike Mayfield in 1971, originally on a Sigma 7 minicomputer and then ported to the HP BASIC dialect for Hewlett-Packard minicomputers. The original Star Trek game spawned many ports and variants (see list below); in fact, it may have been one of the most ported computer games ever made. The game, in addition to being tied to the Star Trek subculture that was (and still is) very popular with computer experts and programmers, is in itself a piece of historical hacker lore.
The format of this game is often credited as being the progenitor of many 1980s outer space themed videogames. Most notably Atari's Star Raiders which itself was cloned extensively.
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Game rules
The rules to the game are fairly simple. You are the commander of the starship U.S.S. Enterprise and have the obligation of eliminating the Klingon menace so democracy in the galaxy can be maintained. The original game existed within an 8-by-8 grid of the galaxy. The entire galaxy contains 64 quadrants and each quadrant contains 64 sectors. The starship can move either between sectors or between entire quadrants using text commands. The ship has a maximum number of energy units, which are used to move the ship, power the ship's shields, and fire phasers. The object of the game is to destroy all the Klingon ships within the galaxy without the Enterprise itself being destroyed.
Weapons
The Enterprise needs weapons to use against threats such as Klingon starships. The ship also contains a certain number of photon torpedoes, which are deadlier than phasers but can only be used as a line-of-sight weapon. The last weapon in the ship's arsenal is an experimental death ray which is very deadly to enemy ships but is unstable and can also destroy the Enterprise as well. The ship's energy level must be watched closely to account for unforseeable events, such as random attacks by Romulan starships.
Navigation
The Enterprise has both long-range and short-range sensors. Short-range sensors show the area immediately surrounding the current quadrant, including any enemy ships and Starfleet bases. Long-range sensors allow the ship to map itself within the known (previously traveled) galaxy, but cannot show any information on unknown (unvisited) quadrants.
Stars, planets, and Starfleet bases
The Enterprise should avoid stars, as they contain no natural resources and are simply obstacles to traveling throughout the galaxy and within galactic quadrants. Planets can be orbited and then explored by the Enterprise crew. Starfleet bases are the Enterprise's lifeline when it has sustained damage or has been depleted of energy. A Starfleet base can be located via signaling using the ship's communication systems.
Platforms and language used
The following is a list of known ports of the game to different computer language and hardware platforms:
BASIC versions
- Commodore BASIC_2.0
- DEC BASIC
- DEC BASIC-PLUS
- OS-8 BASIC - (PDP-8)
- RSTS/e BASIC (DEC)
- Altair BASIC
- Palo Alto Tiny BASIC
- Intellec MDS
- CDC 6000 (mainframe)
- PR1ME BASIC/VM
- BASIC-80 CP/M (Microsoft BASIC)
- INTEGER BASIC (Apple II)
- MS-DOS GW-BASIC
- Tandy Color Computer Color BASIC
- BBC BASIC
- AcornSoft (BBC Micro)
- Exidy Sorcerer BASIC
- HP 2000 BASIC
Non-BASIC versions
Miscellaneous variants
EGA Trek is a shareware, turn-based combat game set in the Star Trek universe. EGA Trek is a graphical version of the original text-only Star Trek game. Early versions of the game used traditional Star Trek terms like "phaser" and "Klingon", but these were changed, presumably due to trademark issues.